Below is an example configuration for nginx to be able to play both Godot 4 and Unity WebGL games on your nginx web server.
# An example nginx configuration file that allows for the use of
# Godot 4 and Unity WebGL games to run.
server {
listen 80;
server_name example.com;
return 301 https://$host$request_uri;
}
server {
listen 443 ssl;
server_name example.com;
root /path/to/the/game/folders;
index index.html index.htm;
ssl_certificate /etc/ssl/certs/localhost.crt;
ssl_certificate_key /etc/ssl/private/localhost.key;
ssl_protocols TLSv1.2 TLSv1.1 TLSv1;
#------------------------------------------------
# Adds required support for Godot 4 WebGL Support
#------------------------------------------------
location / {
add_header Cross-Origin-Resource-Policy same-origin;
add_header Cross-Origin-Opener-Policy same-origin;
add_header Cross-Origin-Embedder-Policy require-corp;
}
#----------------------------------
# Unity WebGL Support
#----------------------------------
# On-disk Brotli-precompressed data files should be served with compression enabled:
location ~ .+\.(data|symbols\.json)\.br$ {
# Because this file is already pre-compressed on disk, disable the on-demand compression on it.
# Otherwise nginx would attempt double compression.
gzip off;
add_header Content-Encoding br;
default_type application/octet-stream;
}
# On-disk Brotli-precompressed JavaScript code files:
location ~ .+\.js\.br$ {
gzip off; # Do not attempt dynamic gzip compression on an already compressed file
add_header Content-Encoding br;
default_type application/javascript;
}
# On-disk Brotli-precompressed WebAssembly files:
location ~ .+\.wasm\.br$ {
gzip off; # Do not attempt dynamic gzip compression on an already compressed file
add_header Content-Encoding br;
# Enable streaming WebAssembly compilation by specifying the correct MIME type for
# Wasm files.
default_type application/wasm;
}
# On-disk gzip-precompressed data files should be served with compression enabled:
location ~ .+\.(data|symbols\.json)\.gz$ {
gzip off; # Do not attempt dynamic gzip compression on an already compressed file
add_header Content-Encoding gzip;
default_type application/octet-stream;
}
# On-disk gzip-precompressed JavaScript code files:
location ~ .+\.js\.gz$ {
gzip off; # Do not attempt dynamic gzip compression on an already compressed file
add_header Content-Encoding gzip;
default_type application/javascript;
}
# On-disk gzip-precompressed WebAssembly files:
location ~ .+\.wasm\.gz$ {
gzip off; # Do not attempt dynamic gzip compression on an already compressed file
add_header Content-Encoding gzip;
# Enable streaming WebAssembly compilation by specifying the correct MIME type for
# Wasm files.
default_type application/wasm;
}
}