Indie Game Developer Working With Godot and Unity

How to Play Godot and Unity WebGL Games On Nginx Server

Below is an example configuration for nginx to be able to play both Godot 4 and Unity WebGL games on your nginx web server.

# An example nginx configuration file that allows for the use of
# Godot 4 and Unity WebGL games to run.

server {
    listen 80;
    server_name example.com;
    return 301 https://$host$request_uri;
}

server {
    listen       443 ssl;
    server_name  example.com;
    root    /path/to/the/game/folders;
    index   index.html index.htm;
    ssl_certificate /etc/ssl/certs/localhost.crt;
    ssl_certificate_key /etc/ssl/private/localhost.key;
    ssl_protocols TLSv1.2 TLSv1.1 TLSv1;

    #------------------------------------------------
    # Adds required support for Godot 4 WebGL Support
    #------------------------------------------------
    location / {
        add_header Cross-Origin-Resource-Policy same-origin;
        add_header Cross-Origin-Opener-Policy same-origin;
        add_header Cross-Origin-Embedder-Policy require-corp;
    }

    #----------------------------------
    # Unity WebGL Support
    #----------------------------------

    # On-disk Brotli-precompressed data files should be served with compression enabled:
    location ~ .+\.(data|symbols\.json)\.br$ {
        # Because this file is already pre-compressed on disk, disable the on-demand compression on it.
        # Otherwise nginx would attempt double compression.
        gzip off;
        add_header Content-Encoding br;
        default_type application/octet-stream;
    }

    # On-disk Brotli-precompressed JavaScript code files:
    location ~ .+\.js\.br$ {
        gzip off; # Do not attempt dynamic gzip compression on an already compressed file
        add_header Content-Encoding br;
        default_type application/javascript;
    }

    # On-disk Brotli-precompressed WebAssembly files:
    location ~ .+\.wasm\.br$ {
        gzip off; # Do not attempt dynamic gzip compression on an already compressed file
        add_header Content-Encoding br;
        # Enable streaming WebAssembly compilation by specifying the correct MIME type for
        # Wasm files.
        default_type application/wasm;
    }

    # On-disk gzip-precompressed data files should be served with compression enabled:
    location ~ .+\.(data|symbols\.json)\.gz$ {
        gzip off; # Do not attempt dynamic gzip compression on an already compressed file
        add_header Content-Encoding gzip;
        default_type application/octet-stream;
    }

    # On-disk gzip-precompressed JavaScript code files:
    location ~ .+\.js\.gz$ {
        gzip off; # Do not attempt dynamic gzip compression on an already compressed file
        add_header Content-Encoding gzip;
        default_type application/javascript;
    }

    # On-disk gzip-precompressed WebAssembly files:
    location ~ .+\.wasm\.gz$ {
        gzip off; # Do not attempt dynamic gzip compression on an already compressed file
        add_header Content-Encoding gzip;
        # Enable streaming WebAssembly compilation by specifying the correct MIME type for
        # Wasm files.
        default_type application/wasm;
    }
}

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